This will be your bread and butter spell. Magma Spear (Level 1): Your basic fire bolt spell, on steroids. Maybe even give you an idea for a different build, because after all, this game is about finding unique ways to have fun. Instead of just leaving you in the dark, hopefully I can educate you on the skills. I want you to know my exact thoughts on the skill, and why I don’t think it will work for my build. On a separate note, disregard anything I said about brief in the preceding paragraph. I will also explain what each tier does (every 5 points allotted into a skill opens up a new tier, or aspect to that skill), and how it alters the dynamics of the skill. I will list the skill, give a brief/long description of it and why I like/dislike it, and then give the recommended point allotment you should invest. So without further ado, let’s get into the skills that you will be investing in. My build excels at destroying big groups as well as big bosses.Rather, I can just unleash skills built for closer combat that will more than likely finish the opponent off. When the enemy gets close, I don’t have to run away in order to keep a safe distance.I can start inflicting heavy damage from afar, getting hits in before the enemy reacts, and continue doing so until the enemy gets close.This, to me, provides some big advantages over builds that focus on one style more than the other: My build of the Fire embermage can excel at either of the play styles, wreaking havoc from afar as well as dominating from up close. This doesn’t mean that you will necessarily be going in and melee fighting your way through the game (although there is a very limited build that might allow you to do such a thing, one which we will not cover here), but it does mean that you can get into the thick of the fray and unleash spells instead of having to sit on the perimeter constantly. One of the things I like about the embermage that I haven’t seen in spell casting characters in other games is the fact that embermage can be made into an excellent tanker without sacrificing from DPS. Some of these I will cover, some hopefully others will find out and let me know. There is flexibility outside the core of this guide that can certainly open up new avenues of use. You get 133 possible skill points in the game. This guide will only rigorously recommend somewhere around 100-110 skill points allocation.I will simply give what I think is the best spread for my build, and you can allocate the points at rates that work for you. I will not delve into the skill allotment in a level-by-level format.I have only played on normal difficulty, and am sure that playing on veteran or casual will require a different build than what I am about to propose. This guide should allow you to create and maintain a character that can survive without a tank, yet still deal enough damage to get the job done. This is not one, but a whole pack of mods! Torchlight II Essentials in Steam Workshop or Haknslash Essentials.A few things to take note of with regards to this guide: It adds a huge amount of new content – classes, monsters and even entire cities! In addition, a new crafting system (Soulcrafting) will appear in the game, as well as Endgame Dungeons, which are distinguished by their complexity. This is one of the most famous and popular mods for Torchlight 2. Press “Launch Torchlight II with Mods” in the right corner.Press “Save the current mod selection” (Floppy disk icon).Select mods on the left (they will appear on the right column).Launch the game and choose “Start Game with Mods” (Play plus Gear icon button) or launch “ModLauncher.exe” in your Torchlight 2 folder.Place the folder with the mod file in your Torchlight 2 mod folder (Documents\My Games\runic games\torchlight 2\mods).Download and extract it in a new folder.Find required mod ( Nexus is a great site with lots of mods for T2).
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